Major League Baseball - Offical Rules 2000 Edition

Foreward
1.00 - Objectives of the Game
2.00 - Definition of Terms
3.00 - Game Preliminaries
4.00 - Starting & Ending Game
5.00 - Putting the Ball in Play
6.00 - The Batter
7.00 - The Runner
8.00 - The Pitcher
9.00 - The Umpire
10.00 - The Official Scorer

FOREWORD

This code of rules is written to govern the playing of baseball games by professional teams of the American League of Professional Baseball Clubs, the National League of Professional Baseball Clubs, and the leagues which are members of the National Association of Professional Baseball Leagues. We recognize that many amateur and non professional organizations play their games under professional rules, and we are happy to make our rules available as widely as possible. It is well to remember that specifications as to fields, equipment, etc., may be modified to meet the needs of each group. Money fines, long term suspensions and similar penalties imposed by this code are not practicable for amateur groups, but officers and umpires of such organizations should insist on strict observance of all the rules governing the playing of the game. Baseball not only has maintained its position as the National Game of the United States, but also has become an International Game being played in seventy seven countries. Its popularity will grow only as long as its players, managers, coaches, umpires and administrative officers respect the discipline of its code of rules.

1.00 OBJECTIVES OF THE GAME

1.01

Baseball is a game between two teams of nine players each, under direction of a manager, played on an enclosed field in accordance with these rules, under jurisdiction of one or more umpires.

1.02

The objective of each team is to win by scoring more runs than the opponent.

1.03

The winner of the game shall be that team which shall have scored, in accordance with these rules, the greater number of runs at the conclusion of a regulation game.

1.04 - THE PLAYING FIELD.

The field shall be laid out according to the instructions below, supplemented by Diagrams No. 1, No. 2 and No. 3. The infield shall be a 90 foot square. The outfield shall be the area between two foul lines formed by extending two sides of the square, as in Diagram 1. The distance from home base to the nearest fence, stand or other obstruction on fair territory shall be 250 feet or more. A distance of 320 feet or more along the foul lines, and 400 feet or more to center field is preferable.

The infield shall be graded so that the base lines and home plate are level. The pitcher's plate shall be 10 inches above the level of home plate. The degree of slope from a point 6 inches in front of the pitcher's plate to a point 6 feet toward home plate shall be 1 inch to 1 foot, and such degree of slope shall be uniform. The infield and outfield, including the boundary lines, are fair territory and all other area is foul territory. It is desirable that the line from home base through the pitchers plate to second base shall run East Northeast. It is recommended that the distance from home base to the backstop, and from the base lines to the nearest fence, stand or other obstruction on foul territory shall be 60 feet or more. See Diagram 1.

When location of home base is determined, with a steel tape measure 127 feet, 3 3/8 inches in desired direction to establish second base. From home base, measure 90 feet toward first base; from second base, measure 90 feet toward first base; the intersection of these lines establishes first base. From home base, measure 90 feet toward third base; from second base, measure 90 feet toward third base; the intersection of these lines establishes third base. The distance between first base and third base is 127 feet, 3 3/8 inches.

All measurements from home base shall be taken from the point where the first and third base lines intersect. The catcher's box, the batters' boxes, the coaches' boxes, the three foot first base lines and the next batter's boxes shall be laid out as shown in Diagrams 1 and 2. The foul lines and all other playing lines indicated in the diagrams by solid black lines shall be marked with wet, unslaked lime, chalk or other white material. The grass lines and dimensions shown on the diagrams are those used in many fields, but they are not mandatory and each club shall determine the size and shape of the grassed and bare areas of its playing field.

NOTE (a) Any Playing Field constructed by a professional club after June 1, 1958, shall provide a minimum distance of 325 feet from home base to the nearest fence, stand or other obstruction on the right and left field foul lines, and a minimum distance of 400 feet to the center field fence. (b) No existing playing field shall be remodeled after June 1, 1958, in such manner as to reduce the distance from home base to the foul poles and to the center field fence below the minimum specified in paragraph (a) above.

1.05

Home base shall be marked by a five sided slab of whitened rubber. It shall be a 17 inch square with two of the corners removed so that one edge is 17 inches long, two adjacent sides are 8 1/2 inches and the remaining two sides are 12 inches and set at an angle to make a point. It shall be set in the ground with the point at the intersection of the lines extending from home base to first base and to third base; with the 17 inch edge facing the pitcher's plate, and the two 12 inch edges coinciding with the first and third base lines. The top edges of home base shall be beveled and the base shall be fixed in the ground level with the ground surface. Diagram 2:

1.06

First, second and third bases shall be marked by white canvas bags, securely attached to the ground as indicated in Diagram 2. The first and third base bags shall be entirely within the infield. The second base bag shall be centered on second base. The bags shall be 15 inches square, not less than three nor more than five inches thick, and filled with soft material.

1.07

The pitcher's plate shall be a rectangular slab of whitened rubber, 24 inches by 6 inches. It shall be set in the ground as shown in Diagrams 1 and 2, so that the distance between the pitcher's plate and home base (the rear point of home plate) shall be 60 feet, 6 inches.

1.08

The home club shall furnish players' benches, one each for the home and visiting teams. Such benches shall not be less than twenty five feet from the base lines. They shall be roofed and shall be enclosed at the back and ends.

1.09

The ball shall be a sphere formed by yarn wound around a small core of cork, rubber or similar material, covered with two stripes of white horsehide or cowhide, tightly stitched together. It shall weigh not less than five nor more than 5 1/4 ounces avoirdupois and measure not less than nine nor more than 9 1/4 inches in circumference.

1.10

1.11

1.12

The catcher may wear a leather mitt not more than thirty eight inches in circumference, nor more than fifteen and one half inches from top to bottom. Such limits shall include all lacing and any leather band or facing attached to the outer edge of the mitt. The space between the thumb section and the finger section of the mitt shall not exceed six inches at the top of the mitt and four inches at the base of the thumb crotch.

The web shall measure not more than seven inches across the top or more than six inches from its top to the base of the thumb crotch. The web may be either a lacing or lacing through leather tunnels, or a center piece of leather which may be an extension of the palm, connected to the mitt with lacing and constructed so that it will not exceed any of the above mentioned measurements.

1.13

The first baseman may wear a leather glove or mitt not more than twelve inches long from top to bottom and not more than eight inches wide across the palm, measured from the base of the thumb crotch to the outer edge of the mitt. The space between the thumb section and the finger section of the mitt shall not exceed four inches at the top of the mitt and three and one half inches at the base of the thumb crotch.

The mitt shall be constructed so that this space is permanently fixed and cannot be enlarged, extended, widened, or deepened by the use of any materials or process whatever. The web of the mitt shall measure not more than five inches from its top to the base of the thumb crotch. The web may be either a lacing, lacing through leather tunnels, or a center piece of leather which may be an extension of the palm connected to the mitt with lacing and constructed so that it will not exceed the above mentioned measurements. The webbing shall not be constructed of wound or wrapped lacing or deepened to make a net type of trap. The glove may be of any weight.

1.14

Each fielder, other than the first baseman or catcher, may use or wear a leather glove. The measurements covering size of glove shall be made by measuring front side or ball receiving side of glove. The tool or measuring tape shall be placed to contact the surface or feature of item being measured and follow all contours in the process.

The glove shall not measure more than 12'' from the tip of any one of the 4 fingers, through the ball pocket to the bottom edge or heel of glove. The glove shall not measure more than 7 3/4'' wide, measured from the inside seam at base of first finger, along base of other fingers, to the outside edge of little finger edge of glove. The space or area between the thumb and first finger, called crotch, may be filled with leather webbing or back stop.

The webbing may be constructed of two plies of standard leather to close the crotch area entirely, or it may be constructed of a series of tunnels made of leather, or a series of panels of leather, or of lacing leather thongs. The webbing may not be constructed of wound or wrapped lacing to make a net type of trap. When webbing is made to cover entire crotch area, the webbing can be constructed so as to be flexible. When constructed of a series of sections, they must be joined together. These sections may not be so constructed to allow depression to be developed by curvatures in the section sides. The webbing shall be made to control the size of the crotch opening. The crotch opening shall measure not more than 4 1/2'' at the top, not more than 5 3/4'' deep, and shall be 3 1/2'' wide at its bottom. The opening of crotch shall not be more than 4 1/2'' at any point below its top. The webbing shall be secured at each side, and at top and bottom of crotch. The attachment to be made with leather lacing, these connections to be secured. If they stretch or become loose, they shall be adjusted to their proper condition. The glove can be of any weight.

1.15

1.16

A Professional League shall adopt the following rule pertaining to the use of helmets:

1.17

Playing equipment including but not limited to the bases, pitcher's plate, baseball, bats, uniforms, catcher's mitts, first baseman's gloves, infielders and outfielders gloves and protective helmets, as detailed in the provisions of this rule, shall not contain any undue commercialization of the product. Designations by the manufacturer on any such equipment must be in good taste as to the size and content of the manufacturer's logo or the brand name of the item. The provisions of this Section 1.17 shall apply to professional leagues only.

NOTE: Manufacturers who plan innovative changes in baseball equipment for professional baseball leagues should submit same to the Official Playing Rules Committee prior to production.



2.00 DEFINITION OF TERMS

ADJUDGED is a judgment decision by the umpire.

An APPEAL is the act of a fielder in claiming violation of the rules by the offensive team.

A BALK is an illegal act by the pitcher with a runner or runners on base, entitling all runners to advance one base.

A BALL is a pitch which does not enter the strike zone in flight and is not struck at by the batter. If the pitch touches the ground and bounces through the strike zone it is a "ball." If such a pitch touches the batter, he shall be awarded first base. If the batter swings at such a pitch after two strikes, the ball cannot be caught, for the purposes of Rule 6.05 (c) and 6.09 (b). If the batter hits such a pitch, the ensuing action shall be the same as if he hit the ball in flight.

A BASE is one of four points which must be touched by a runner in order to score a run; more usually applied to the canvas bags and the rubber plate which mark the base points.

A BASE COACH is a team member in uniform who is stationed in the coach's box at first or third base to direct the batter and the runners.

A BASE ON BALLS is an award of first base granted to a batter who, during his time at bat, receives four pitches outside the strike zone.

A BATTER is an offensive player who takes his position in the batter's box.

BATTER RUNNER is a term that identifies the offensive player who has just finished his time at bat until he is put out or until the play on which he became a runner ends.

The BATTER'S BOX is the area within which the batter shall stand during his time at bat.

The BATTERY is the pitcher and catcher. BENCH OR DUGOUT is the seating facilities reserved for players, substitutes and other team members in uniform when they are not actively engaged on the playing field.

A BUNT is a batted ball not swung at, but intentionally met with the bat and tapped slowly within the infield.

A CALLED GAME is one in which, for any reason, the umpire in chief terminates play.

A CATCH is the act of a fielder in getting secure possession in his hand or glove of a ball in flight and firmly holding it; providing he does not use his cap, protector, pocket or any other part of his uniform in getting possession. It is not a catch, however, if simultaneously or immediately following his contact with the ball, he collides with a player, or with a wall, or if he falls down, and as a result of such collision or falling, drops the ball. It is not a catch if a fielder touches a fly ball which then hits a member of the offensive team or an umpire and then is caught by another defensive player. If the fielder has made the catch and drops the ball while in the act of making a throw following the catch, the ball shall be adjudged to have been caught. In establishing the validity of the catch, the fielder shall hold the ball long enough to prove that he has complete control of the ball and that his release of the ball is voluntary and intentional. A catch is legal if the ball is finally held by any fielder, even though juggled, or held by another fielder before it touches the ground. Runners may leave their bases the instant the first fielder touches the ball. A fielder may reach over a fence, railing, rope or other line of demarcation to make a catch. He may jump on top of a railing, or canvas that may be in foul ground. No interference should be allowed when a fielder reaches over a fence, railing, rope or into a stand to catch a ball. He does so at his own risk. If a fielder, attempting a catch at the edge of the dugout, is "held up" and kept from an apparent fall by a player or players of either team and the catch is made, it shall be allowed.

The CATCHER is the fielder who takes his position back of the home base.

The CATCHER'S BOX is that area within which the catcher shall stand until the pitcher delivers the ball.

The CLUB is a person or group of persons responsible for assembling the team personnel, providing the playing field and required facilities, and representing the team in relations with the league.

A COACH is a team member in uniform appointed by the manager to perform such duties as the manager may designate, such as but not limited to acting as base coach.

A DEAD BALL is a ball out of play because of a legally created temporary suspension of play. The DEFENSE (or DEFENSIVE) is the team, or any player of the team, in the field.

A DOUBLE HEADER is two regularly scheduled or rescheduled games, played in immediate succession.

A DOUBLE PLAY is a play by the defense in which two offensive players are put out as a result of continuous action, providing there is no error between putouts. (a) A force double play is one in which both putouts are force plays.
(b) A reverse force double play is one in which the first out is a force play and the second out is made on a runner for whom the force is removed by reason of the first out. Examples of reverse force plays: runner on first, one out; batter grounds to first baseman, who steps on first base (one out) and throws to second baseman or shortstop for the second out (a tag play). Another example: bases loaded, none out; batter grounds to third baseman, who steps on third base (one out); then throws to catcher for the second out (tag play).

DUGOUT (See definition of BENCH)

A FAIR BALL is a batted ball that settles on fair ground between home and first base, or between home and third base, or that is on or over fair territory when bounding to the outfield past first or third base, or that touches first, second or third base, or that first falls on fair territory on or beyond first base or third base, or that, while on or over fair territory touches the person of an umpire or player, or that, while over fair territory, passes out of the playing field in flight. A fair fly shall be judged according to the relative position of the ball and the foul line, including the foul pole, and not as to whether the fielder is on fair or foul territory at the time he touches the ball. If a fly ball lands in the infield between home and first base, or home and third base, and then bounces to foul territory without touching a player or umpire and before passing first or third base, it is a foul ball; or if the ball settles on foul territory or is touched by a player on foul territory, it is a foul ball. If a fly ball lands on or beyond first or third base and then bounces to foul territory, it is a fair hit. Clubs, increasingly, are erecting tall foul poles at the fence line with a wire netting extending along the side of the pole on fair territory above the fence to enable the umpires more accurately to judge fair and foul balls.

FAIR TERRITORY is that part of the playing field within, and including the first base and third base lines, from home base to the bottom of the playing field fence and perpendicularly upwards. All foul lines are in fair territory.

A FIELDER is any defensive player.

FIELDER'S CHOICE is the act of a fielder who handles a fair grounder and, instead of throwing to first base to put out the batter runner, throws to another base in an attempt to put out a preceding runner. The term is also used by scorers (a) to account for the advance of the batter runner who takes one or more extra bases when the fielder who handles his safe hit attempts to put out a preceding runner; (b) to account for the advance of a runner (other than by stolen base or error) while a fielder is attempting to put out another runner; and (c) to account for the advance of a runner made solely because of the defensive team's indifference (undefended steal).

A FLY BALL is a batted ball that goes high in the air in flight.

A FORCE PLAY is a play in which a runner legally loses his right to occupy a base by reason of the batter becoming a runner. Confusion regarding this play is removed by remembering that frequently the "force" situation is removed during the play. Example: Man on first, one out, ball hit sharply to first baseman who touches the bag and batter runner is out. The force is removed at that moment and runner advancing to second must be tagged. If there had been a runner on third or second, and either of these runners scored before the tag out at second, the run counts. Had the first baseman thrown to second and the ball then had been returned to first, the play at second was a force out, making two outs, and the return throw to first ahead of the runner would have made three outs. In that case, no run would score. Example: Not a force out. One out. Runner on first and third. Batter flies out. Two out. Runner on third tags up and scores. Runner on first tries to retouch before throw from fielder reaches first baseman, but does not get back in time and is out. Three outs. If, in umpire's judgment, the runner from third touched home before the ball was held at first base, the run counts.

A FORFEITED GAME is a game declared ended by the umpire in chief in favor of the offended team by the score of 9 to 0, for violation of the rules.

A FOUL BALL is a batted ball that settles on foul territory between home and first base, or between home and third base, or that bounds past first or third base on or over foul territory, or that first falls on foul territory beyond first or third base, or that, while on or over foul territory, touches the person of an umpire or player, or any object foreign to the natural ground. A foul fly shall be judged according to the relative position of the ball and the foul line, including the foul pole, and not as to whether the infielder is on foul or fair territory at the time he touches the ball. A batted ball not touched by a fielder, which hits the pitcher's rubber and rebounds into foul territory, between home and first, or between home and third base is a foul ball.

FOUL TERRITORY is that part of the playing field outside the first and third base lines extended to the fence and perpendicularly upwards.

A FOUL TIP is a batted ball that goes sharp and direct from the bat to the catcher's hands and is legally caught. It is not a foul tip unless caught and any foul tip that is caught is a strike, and the ball is in play. It is not a catch if it is a rebound, unless the ball has first touched the catcher's glove or hand.

A GROUND BALL is a batted ball that rolls or bounces close to the ground.

The HOME TEAM is the team on whose grounds the game is played, or if the game is played on neutral grounds, the home team shall be designated by mutual agreement.

ILLEGAL (or ILLEGALLY)is contrary to these rules.

An ILLEGAL PITCH is (1) a pitch delivered to the batter when the pitcher does not have his pivot foot in contact with the pitcher's plate; (2) a quick return pitch. An illegal pitch when runners are on base is a balk.

An INFIELDER is a fielder who occupies a position in the infield.

An INFIELD FLY is a fair fly ball (not including a line drive nor an attempted bunt) which can be caught by an infielder with ordinary effort, when first and second, or first, second and third bases are occupied, before two are out. The pitcher, catcher and any outfielder who stations himself in the infield on the play shall be considered infielders for the purpose of this rule. When it seems apparent that a batted ball will be an Infield Fly, the umpire shall immediately declare "Infield Fly" for the benefit of the runners. If the ball is near the baselines, the umpire shall declare "Infield Fly, if Fair." The ball is alive and runners may advance at the risk of the ball being caught, or retouch and advance after the ball is touched, the same as on any fly ball. If the hit becomes a foul ball, it is treated the same as any foul. If a declared Infield Fly is allowed to fall untouched to the ground, and bounces foul before passing first or third base, it is a foul ball. If a declared Infield Fly falls untouched to the ground outside the baseline, and bounces fair before passing first or third base, it is an Infield Fly. On the infield fly rule the umpire is to rule whether the ball could ordinarily have been handled by an infielder not by some arbitrary limitation such as the grass, or the base lines. The umpire must rule also that a ball is an infield fly, even if handled by an outfielder, if, in the umpire's judgment, the ball could have been as easily handled by an infielder. The infield fly is in no sense to be considered an appeal play. The umpire's judgment must govern, and the decision should be made immediately. When an infield fly rule is called, runners may advance at their own risk. If on an infield fly rule, the infielder intentionally drops a fair ball, the ball remains in play despite the provisions of Rule 6.05 (L). The infield fly rule takes precedence.

IN FLIGHT describes a batted, thrown, or pitched ball which has not yet touched the ground or some object other than a fielder.

IN JEOPARDY is a term indicating that the ball is in play and an offensive player may be put out.

An INNING is that portion of a game within which the teams alternate on offense and defense and in which there are three putouts for each team. Each team's time at bat is a half inning.

INTERFERENCE (a) Offensive interference is an act by the team at bat which interferes with, obstructs, impedes, hinders or confuses any fielder attempting to make a play. If the umpire declares the batter, batter runner, or a runner out for interference, all other runners shall return to the last base that was in the judgment of the umpire, legally touched at the time of the interference, unless otherwise provided by these rules. In the event the batter runner has not reached first base, all runners shall return to the base last occupied at the time of the pitch.
(b) Defensive interference is an act by a fielder which hinders or prevents a batter from hitting a pitch.
(c) Umpire's interference occurs (1) When an umpire hinders, impedes or prevents a catcher's throw attempting to prevent a stolen base, or (2) When a fair ball touches an umpire on fair territory before passing a fielder.
(d) Spectator interference occurs when a spectator reaches out of the stands, or goes on the playing field, and touches a live ball. On any interference the ball is dead.

THE LEAGUE is a group of clubs whose teams play each other in a pre arranged schedule under these rules for the league championship.

THE LEAGUE PRESIDENT shall enforce the official rules, resolve any disputes involving the rules, and determine any protested games. The league president may fine or suspend any player, coach, manager or umpire for violation of these rules, at his discretion.

LEGAL (or LEGALLY) is in accordance with these rules.

A LIVE BALL is a ball which is in play.

A LINE DRIVE is a batted ball that goes sharp and direct from the bat to a fielder without touching the ground.

THE MANAGER is a person appointed by the club to be responsible for the team's actions on the field, and to represent the team in communications with the umpire and the opposing team. A player may be appointed manager. (a) The club shall designate the manager to the league president or the umpire in chief not less than thirty minutes before the scheduled starting time of the game.
(b) The manager may advise the umpire that he has delegated specific duties prescribed by the rules to a player or coach, and any action of such designated representative shall be official. The manager shall always be responsible for his team's conduct, observance of the official rules, and deference to the umpires.
(c) If a manager leaves the field, he shall designate a player or coach as his substitute, and such substitute manager shall have the duties, rights and responsibilities of the manager. If the manager fails or refuses to designate his substitute before leaving, the umpire in chief shall designate a team member as substitute manager.

OBSTRUCTION is the act of a fielder who, while not in possession of the ball and not in the act of fielding the ball, impedes the progress of any runner. If a fielder is about to receive a thrown ball and if the ball is in flight directly toward and near enough to the fielder so he must occupy his position to receive the ball he may be considered "in the act of fielding a ball." It is entirely up to the judgment of the umpire as to whether a fielder is in the act of fielding a ball. After a fielder has made an attempt to field a ball and missed, he can no longer be in the "act of fielding" the ball. For example: an infielder dives at a ground ball and the ball passes him and he continues to lie on the ground and delays the progress of the runner, he very likely has obstructed the runner.

OFFENSE is the team, or any player of the team, at bat.

OFFICIAL SCORER. See Rule 10.00.

An OUT is one of the three required retirements of an offensive team during its time at bat.

An OUTFIELDER is a fielder who occupies a position in the outfield, which is the area of the playing field most distant from home base.

OVERSLIDE (or OVERSLIDING) is the act of an offensive player when his slide to a base, other than when advancing from home to first base, is with such momentum that he loses contact with the base.

A PENALTY is the application of these rules following an illegal act.

The PERSON of a player or an umpire is any part of his body, his clothing or his equipment.

A PITCH is a ball delivered to the batter by the pitcher. All other deliveries of the ball by one player to another are thrown balls.

A PITCHER is the fielder designated to deliver the pitch to the batter.

The pitcher's PIVOT FOOT is that foot which is in contact with the pitcher's plate as he delivers the pitch.

"PLAY" is the umpire's order to start the game or to resume action following any dead ball.

A QUICK RETURN pitch is one made with obvious intent to catch a batter off balance. It is an illegal pitch.

REGULATION GAME. See Rules 4.10 and 4.11.

A RETOUCH is the act of a runner in returning to a base as legally required.

A RUN (or SCORE) is the score made by an offensive player who advances from batter to runner and touches first, second, third and home bases in that order.

A RUN DOWN is the act of the defense in an attempt to put out a runner between bases.

A RUNNER is an offensive player who is advancing toward, or touching, or returning to any base.

"SAFE" is a declaration by the umpire that a runner is entitled to the base for which he was trying.

SET POSITION is one of the two legal pitching positions.

SQUEEZE PLAY is a term to designate a play when a team, with a runner on third base, attempts to score that runner by means of a bunt.

A STRIKE is a legal pitch when so called by the umpire, which:

(a) Is struck at by the batter and is missed;
(b) Is not struck at, if any part of the ball passes through any part of the strike zone;
(c) Is fouled by the batter when he has less than two strikes;
(d) Is bunted foul;
(e) Touches the batter as he strikes at it;
(f) Touches the batter in flight in the strike zone; or
(g) Becomes a foul tip.

The STRIKE ZONE is that area over home plate the upper limit of which is a horizontal line at the midpoint between the top of the shoulders and the top of the uniform pants, and the lower level is a line at the hallow beneath the knee cap. The Strike Zone shall be determined from the batter's stance as the batter is prepared to swing at a pitched ball. (For diagram of STRIKE ZONE see page 23.)

A SUSPENDED GAME is a called game which is to be completed at a later date.

A TAG is the action of a fielder in touching a base with his body while holding the ball securely and firmly in his hand or glove; or touching a runner with the ball, or with his hand or glove holding the ball, while holding the ball securely and firmly in his hand or glove.

A THROW is the act of propelling the ball with the hand and arm to a given objective and is to be distinguished, always, from the pitch.

A TIE GAME is a regulation game which is called when each team has the same number of runs.

"TIME" is the announcement by an umpire of a legal interruption of play, during which the ball is dead.

TOUCH. To touch a player or umpire is to touch any part of his body, his clothing or his equipment.

A TRIPLE PLAY is a play by the defense in which three offensive players are put out as a result of continuous action, providing there is no error between putouts.

A WILD PITCH is one so high, so low, or so wide of the plate that it cannot be handled with ordinary effort by the catcher.

WIND UP POSITION is one of the two legal pitching positions.



3.00 GAME PRELIMINARIES

3.01

Before the game begins the umpire shall:

3.02

No player shall intentionally discolor or damage the ball by rubbing it with soil, rosin, paraffin, licorice, sand paper, emery paper or other foreign substance.
PENALTY: The umpire shall demand the ball and remove the offender from the game. In case the umpire cannot locate the offender, and if the pitcher delivers such discolored or damaged ball to the batter, the pitcher shall be removed from the game at once and shall be suspended automatically for ten days.

3.03

A player, or players, may be substituted during a game at any time the ball is dead. A substitute player shall bat in the replaced player's position in the team's batting order. A player once removed from a game shall not re enter that game. If a substitute enters the game in place of a player manager, the manager may thereafter go to the coaching lines at his discretion.

When two or more substitute players of the defensive team enter the game at the same time, the manager shall, immediately before they take their positions as fielders, designate to the umpire in chief such players' positions in the team's batting order and the umpire in chief shall so notify the official scorer. If this information is not immediately given to the umpire in chief, he shall have authority to designate the substitutes' places in the batting order.

A pitcher may change to another position only once during the same inning; e.g. the pitcher will not be allowed to assume a position other than a pitcher more than once in the same inning. Any player other than a pitcher substituted for an injured player shall be allowed five warm up throws. (See Rule 8.03 for pitchers.)

3.04

A player whose name is on his team's batting order may not become a substitute runner for another member of his team. This rule is intended to eliminate the practice of using so called courtesy runners. No player in the game shall be permitted to act as a courtesy runner for a teammate. No player who has been in the game and has been taken out for a substitute shall return as a courtesy runner. Any player not in the lineup, if used as a runner, shall be considered as a substitute player.

3.05

3.06

The manager shall immediately notify the umpire in chief of any substitution and shall state to the umpire in chief the substitute's place in the batting order. Players for whom substitutions have been made may remain with their team on the bench or may "warm up" pitchers. If a manager substitutes another player for himself, he may continue to direct his team from the bench or the coach's box. Umpires should not permit players for whom substitutes have been made, and who are permitted to remain on the bench, to address any remarks to any opposing player or manager, or to the umpires.

3.07

The umpire in chief, after having been notified, shall immediately announce, or cause to be announced, each substitution.

3.08

3.09

Players in uniform shall not address or mingle with spectators, nor sit in the stands before, during, or after a game. No manager, coach or player shall address any spectator before or during a game. Players of opposing teams shall not fraternize at any time while in uniform.

3.10

3.11

Between games of a doubleheader, or whenever a game is suspended because of the unfitness of the playing field, the umpire in chief shall have control of ground keepers and assistants for the purpose of making the playing field fit for play.
PENALTY: For violation, the umpire in chief may forfeit the game to the visiting team.

3.12

When the umpire suspends play he shall call "Time." At the umpire's call of "Play," the suspension is lifted and play resumes. Between the call of "Time" and the call of "Play" the ball is dead.

3.13

The manager of the home team shall present to the umpire in chief and the opposing manager any ground rules he thinks necessary covering the overflow of spectators upon the playing field, batted or thrown balls into such overflow, or any other contingencies. If these rules are acceptable to the opposing manager they shall be legal. If these rules are unacceptable to the opposing manager, the umpire in chief shall make and enforce any special ground rules he thinks are made necessary by ground conditions, which shall not conflict with the official playing rules.

3.14

Members of the offensive team shall carry all gloves and other equipment off the field and to the dugout while their team is at bat. No equipment shall be left lying on the field, either in fair or foul territory.

3.15

No person shall be allowed on the playing field during a game except players and coaches in uniform, managers, news photographers authorized by the home team, umpires, officers of the law in uniform and watchmen or other employees of the home club. In case of unintentional interference with play by any person herein authorized to be on the playing field (except members of the offensive team participating in the game, or a coach in the coach's box, or an umpire) the ball is alive and in play. If the interference is intentional, the ball shall be dead at the moment of the interference and the umpire shall impose such penalties as in his opinion will nullify the act of interference.

NOTE: See Rule 7.11 for individuals excepted above, also see Rule 7.08 (b).

The question of intentional or unintentional interference shall be decided on the basis of the person's action. For example: a bat boy, ball attendant, policeman, etc., who tries to avoid being touched by a thrown or batted ball but still is touched by the ball would be involved in unintentional interference. If, however, he kicks the ball or picks it up or pushes it, that is considered intentional interference, regardless of what his thought may have been.

PLAY: Batter hits ball to shortstop, who fields ball but throws wild past first baseman. The offensive coach at first base, to avoid being hit by the ball, falls to the ground and the first baseman on his way to retrieve the wild thrown ball, runs into the coach; the batter runner finally ends up on third base. The question is asked whether the umpire should call interference on the part of the coach. This would be up to the judgment of the umpire and if the umpire felt that the coach did all he could to avoid interfering with the play, no interference need be called. If it appeared to the umpire that the coach was obviously just making it appear he was trying not to interfere, the umpire should rule interference.

3.16

When there is spectator interference with any thrown or batted ball, the ball shall be dead at the moment of interference and the umpire shall impose such penalties as in his opinion will nullify the act of interference.

APPROVED RULING: If spectator interference clearly prevents a fielder from catching a fly ball, the umpire shall declare the batter out. There is a difference between a ball which has been thrown or batted into the stands, touching a spectator thereby being out of play even though it rebounds onto the field and a spectator going onto the field or reaching over, under or through a barrier and touching a ball in play or touching or otherwise interfering with a player. In the latter case it is clearly intentional and shall be dealt with as intentional interference as in Rule 3.15. Batter and runners shall be placed where in the umpire's judgment they would have been had the interference not occurred.

No interference shall be allowed when a fielder reaches over a fence, railing, rope or into a stand to catch a ball. He does so at his own risk. However, should a spectator reach out on the playing field side of such fence, railing or rope, and plainly prevent the fielder from catching the ball, then the batsman should be called out for the spectator's interference.

Example: Runner on third base, one out and a batter hits a fly ball deep to the outfield (fair or foul). Spectator clearly interferes with the outfielder attempting to catch the fly ball. Umpire calls the batter out for spectator interference. Ball is dead at the time of the call. Umpire decides that because of the distance the ball was hit, the runner on third base would have scored after the catch if the fielder had caught the ball which was interfered with, therefore, the runner is permitted to score. This might not be the case if such fly ball was interfered with a short distance from home plate.

3.17

Players and substitutes of both teams shall confine themselves to their team's benches unless actually participating in the play or preparing to enter the game, or coaching at first or third base. No one except players, substitutes, managers, coaches, trainers and bat boys shall occupy a bench during a game.
PENALTY: For violation the umpire may, after warning, remove the offender from the field.

Players on the disabled list are permitted to participate in pre game activity and sit on the bench during a game but may not take part in any activity during the game such as warming up a pitcher, bench jockeying, etc. Disabled players are not allowed to enter the playing surface at any time or for any purpose during the game.

3.18

The home team shall provide police protection sufficient to preserve order. If a person, or persons, enter the playing field during a game and interfere in any way with the play, the visiting team may refuse to play until the field is cleared.
PENALTY: If the field is not cleared in a reasonable length of time, which shall in no case be less than fifteen minutes after the visiting team's refusal to play, the umpire may forfeit the game to the visiting team.

4.00 STARTING AND ENDING A GAME

4.01

Unless the home club shall have given previous notice that the game has been postponed or will be delayed in starting, the umpire, or umpires, shall enter the playing field five minutes before the hour set for the game to begin and proceed directly to home base where they shall be met by the managers of the opposing teams. In sequence_
Obvious errors in the batting order, which are noticed by the umpire in chief before he calls "Play" for the start of the game, should be called to the attention of the manager or captain of the team in error, so the correction can be made before the game starts.

For example, if a manager has inadvertently listed only eight men in the batting order, or has listed two players with the same last name but without an identifying initial and the errors are noticed by the umpire before he calls "play," he shall cause such error or errors to be corrected before he calls "play" to start the game. Teams should not be "trapped" later by some mistake that obviously was inadvertent and which can be corrected before the game starts.

4.02

The players of the home team shall take their defensive positions, the first batter of the visiting team shall take his position in the batter's box, the umpire shall call "Play" and the game shall start.

4.03

When the ball is put in play at the start of, or during a game, all fielders other than the catcher shall be on fair territory.

4.04

The batting order shall be followed throughout the game unless a player is substituted for another. In that case the substitute shall take the place of the replaced player in the batting order.

4.05

It has been common practice for many years for some coaches to put one foot outside the coach's box or stand astride or otherwise be slightly outside the coaching box lines. The coach shall not be considered out of the box unless the opposing manager complains, and then, the umpire shall strictly enforce the rule and require all coaches (on both teams) to remain in the coach's box at all times. It is also common practice for a coach who has a play at his base to leave the coach's box to signal the player to slide, advance or return to a base. This may be allowed if the coach does not interfere with the play in any manner.

4.06

4.07

When a manager, player, coach or trainer is ejected from a game, he shall leave the field immediately and take no further part in that game. He shall remain in the club house or change to street clothes and either leave the park or take a seat in the grandstand well removed from the vicinity of his team's bench or bullpen. If a manager, coach or player is under suspension he may not be in the dugout or press box during the course of a game.

4.08

When the occupants of a player's bench show violent disapproval of an umpire's decision, the umpire shall first give warning that such disapproval shall cease. If such action continues_ PENALTY: The umpire shall order the offenders from the bench to the club house. If he is unable to detect the offender, or offenders, he may clear the bench of all substitute players. The manager of the offending team shall have the privilege of recalling to the playing field only those players needed for substitution in the game.

4.09 - HOW A TEAM SCORES

4.10

4.11

The score of a regulation game is the total number of runs scored by each team at the moment the game ends.

4.12 - SUSPENDED GAMES

4.13 - RULES GOVERNING DOUBLEHEADERS.

4.14

The umpire in chief shall order the playing field lights turned on whenever in his opinion darkness makes further play in daylight hazardous.

4.15

A game may be forfeited to the opposing team when a team:

4.16

A game shall be forfeited to the visiting team if, after it has been suspended, the order of the umpire to groundskeepers respecting preparation of the field for resumption of play are not complied with.

4.17

A game shall be forfeited to the opposing team when a team is unable or refuses to place nine players on the field.

4.18

If the umpire declares a game forfeited he shall transmit a written report to the league president within twenty four hours thereafter, but failure of such transmittal shall not effect the forfeiture.

4.19 - PROTESTING GAMES

Each league shall adopt rules governing procedure for protesting a game, when a manager claims that an umpire's decision is in violation of these rules.

No protest shall ever be permitted on judgment decisions by the umpire.

In all protested games, the decision of the League President shall be final. Even if it is held that the protested decision violated the rules, no replay of the game will be ordered unless in the opinion of the League President the violation adversely affected the protesting team's chances of winning the game.

Whenever a manager protests a game because of alleged misapplication of the rules the protest will not be recognized unless the umpires are notified at the time the play under protest occurs and before the next pitch is made or a runner is retired. A protest arising on a game ending play may be filed until 12 noon the following day with the League Office.


5.00 PUTTING THE BALL IN PLAY. LIVE BALL

5.01

At the time set for beginning the game the umpire shall call "Play."

5.02

After the umpire calls "Play" the ball is alive and in play and remains alive and in play until for legal cause, or at the umpire's call of "Time" suspending play, the ball becomes dead. While the ball is dead no player may be put out, no bases may be run and no runs may be scored, except that runners may advance one or more bases as the result of acts which occurred while the ball was alive (such as, but not limited to a balk, an overthrow, interference, or a home run or other fair ball hit out of the playing field). Should a ball come partially apart in a game, it is in play until the play is completed.

5.03

The pitcher shall deliver the pitch to the batter who may elect to strike the ball, or who may not offer at it, as he chooses.

5.04

The offensive team's objective is to have its batter become a runner, and its runners advance.

5.05

The defensive team's objective is to prevent offensive players from becoming runners, and to prevent their advance around the bases.

5.06

When a batter becomes a runner and touches all bases legally he shall score one run for his team. A run legally scored cannot be nullified by subsequent action of the runner, such as but not limited to an effort to return to third base in the belief that he had left the base before a caught fly ball.

5.07

When three offensive players are legally put out, that team takes the field and the opposing team becomes the offensive team.

5.08

If a thrown ball accidentally touches a base coach, or a pitched or thrown ball touches an umpire, the ball is alive and in play. However, if the coach interferes with a thrown ball, the runner is out.

5.09

The ball becomes dead and runners advance one base, or return to their bases, without liability to be put out, when:

5.10

The ball becomes dead when an umpire calls "Time." The umpire in chief shall call "Time":

5.11

After the ball is dead, play shall be resumed when the pitcher takes his place on the pitcher's plate with a new ball or the same ball in his possession and the plate umpire calls "Play." The plate umpire shall call "Play" as soon as the pitcher takes his place on his plate with the ball in his possession.

6.00 THE BATTER

6.01

6.02

6.03

The batter's legal position shall be with both feet within the batter's box. APPROVED RULING: The lines defining the box are within the batter's box.

6.04

A batter has legally completed his time at bat when he is put out or becomes a runner.

6.05

A batter is out when:

6.06

A batter is out for illegal action when:

6.07 - BATTING OUT OF TURN

6.08

The batter becomes a runner and is entitled to first base without liability to be put out (provided he advances to and touches first base) when:

6.09

The batter becomes a runner when:

6.10

Any League may elect to use the Designated Hitter Rule.

7.00 THE RUNNER

7.01

A runner acquires the right to an unoccupied base when he touches it before he is out. He is then entitled to it until he is put out, or forced to vacate it for another runner legally entitled to that base. If a runner legally acquires title to a base, and the pitcher assumes his pitching position, the runner may not return to a previously occupied base.

7.02

In advancing, a runner shall touch first, second, third and home base in order. If forced to return, he shall retouch all bases in reverse order, unless the ball is dead under any provision of Rule 5.09. In such cases, the runner may go directly to his original base.

7.03

Two runners may not occupy a base, but if, while the ball is alive, two runners are touching a base, the following runner shall be out when tagged. The preceding runner is entitled to the base.

7.04

Each runner, other than the batter, may without liability to be put out, advance one base when:

7.05

Each runner including the batter runner may, without liability to be put out, advance:

7.06

When obstruction occurs, the umpire shall call or signal "Obstruction."

7.07

If, with a runner on third base and trying to score by means of a squeeze play or a steal, the catcher or any other fielder steps on, or in front of home base without possession of the ball, or touches the batter or his bat, the pitcher shall be charged with a balk, the batter shall be awarded first base on the interference and the ball is dead.

7.08

Any runner is out when:

7.09

It is interference by a batter or a runner when:

7.10

Any runner shall be called out, on appeal, when:

7.11

The players, coaches or any member of an offensive team shall vacate any space (including both dugouts) needed by a fielder who is attempting to field a batted or thrown ball. PENALTY: Interference shall be called and the batter or runner on whom the play is being made shall be declared out.

7.12

Unless two are out, the status of a following runner is not affected by a preceding runner's failure to touch or retouch a base. If, upon appeal, the preceding runner is the third out, no runners following him shall score. If such third out is the result of a force play, neither preceding nor following runners shall score.


8.00 THE PITCHER

8.01

Legal pitching delivery. There are two legal pitching positions, the Windup Position and the Set Position, and either position may be used at any time.

Pitchers shall take signs from the catcher while standing on the rubber.

Pitchers may disengage the rubber after taking their signs but may not step quickly onto the rubber and pitch. This may be judged a quick pitch by the umpire. When the pitcher disengages the rubber, he must drop his hands to his sides. Pitchers will not be allowed to disengage the rubber after taking each sign.

8.02

The pitcher shall not:

8.03

When a pitcher takes his position at the beginning of each inning, or when he relieves another pitcher, he shall be permitted to pitch not to exceed eight preparatory pitches to his catcher during which play shall be suspended. A league by its own action may limit the number of preparatory pitches to less than eight preparatory pitches. Such preparatory pitches shall not consume more than one minute of time.

If a sudden emergency causes a pitcher to be summoned into the game without any opportunity to warm up, the umpire in chief shall allow him as many pitches as the umpire deems necessary.

8.04

When the bases are unoccupied, the pitcher shall deliver the ball to the batter within 20 seconds after he receives the ball. Each time the pitcher delays the game by violating this rule, the umpire shall call "Ball." The intent of this rule is to avoid unnecessary delays.

The umpire shall insist that the catcher return the ball promptly to the pitcher, and that the pitcher take his position on the rubber promptly. Obvious delay by the pitcher should instantly be penalized by the umpire.

8.05

If there is a runner, or runners, it is a balk when:

8.06

A professional league shall adopt the following rule pertaining to the visit of the manager or coach to the pitcher:

A manager or coach is considered to have concluded his visit to the mound when he leaves the 18 foot circle surrounding the pitcher's rubber. If the manager or coach goes to the catcher or infielder and that player then goes to the mound or the pitcher comes to him at his position before there is an intervening play (a pitch or other play) that will be the same as the manager or coach going to the mound.

Any attempt to evade or circumvent this rule by the manager or coach going to the catcher or an infielder and then that player going to the mound to confer with the pitcher shall constitute a trip to the mound. If the coach goes to the mound and removes a pitcher and then the manager goes to the mound to talk with the new pitcher, that will constitute one trip to that new pitcher that inning.

In a case where a manager has made his first trip to the mound and then returns the second time to the mound in the same inning with the same pitcher in the game and the same batter at bat, after being warned by the umpire that he cannot return to the mound, the manager shall be removed from the game and the pitcher required to pitch to the batter until he is retired or gets on base. After the batter is retired, or becomes a base runner, then this pitcher must be removed from the game. The manager should be notified that his pitcher will be removed from the game after he pitches to one hitter, so he can have a substitute pitcher warmed up. The substitute pitcher will be allowed eight preparatory pitches or more if in the umpire's judgment circumstances justify.


9.00 THE UMPIRE

9.01

9.02

9.03

9.04

9.05

GENERAL INSTRUCTIONS TO UMPIRE

Umpires, on the field, should not indulge in conversation with players.

Keep out of the coaching box and do not talk to the coach on duty.

Keep your uniform in good condition.

Be active and alert on the field. Be courteous, always, to club officials; avoid visiting in club offices and thoughtless familiarity with officers or employees of contesting clubs. When you enter a ball park your sole duty is to umpire a ball game as the representative of baseball. Do not allow criticism to keep you from studying out bad situations that may lead to protested games.

Carry your rule book. It is better to consult the rules and hold up the game ten minutes to decide a knotty problem than to have a game thrown out on protest and replayed.

Keep the game moving.

A ball game is often helped by energetic and earnest work of the umpires. You are the only official representative of baseball on the ball field. It is often a trying position which requires the exercise of much patience and good judgment, but do not forget that the first essential in working out of a bad situation is to keep your own temper and self control.

You no doubt are going to make mistakes, but never attempt to "even up" after having made one.

Make all decisions as you see them and forget which is the home or visiting club.

Keep your eye everlastingly on the ball while it is in play. It is more vital to know just where a fly ball fell, or a thrown ball finished up, than whether or not a runner missed a base.

Do not call the plays too quickly, or turn away too fast when a fielder is throwing to complete a double play.

Watch out for dropped balls after you have called a man out. Do not come running with your arm up or down, denoting "out" or "safe." Wait until the play is completed before making any arm motion.

Each umpire team should work out a simple set of signals, so the proper umpire can always right a manifestly wrong decision when convinced he has made an error. If sure you got the play correctly, do not be stampeded by players' appeals to "ask the other man." If not sure, ask one of your associates. Do not carry this to extremes, be alert and get your own plays. But remember! The first requisite is to get decisions correctly. If in doubt don't hesitate to consult your associate. Umpire dignity is important but never as important as "being right."

A most important rule for umpires is always "BE IN POSITION TO SEE EVERY PLAY." Even though your decision may be 100% right, players still question it if they feel you were not in a spot to see the play clearly and definitely.

Finally, be courteous, impartial and firm, and so compel respect from all.


10.00 THE OFFICIAL SCORER

10.01

10.02

The official score report prescribed by the league president shall make provisions for entering the information listed below, in a form convenient for the compilation of permanent statistical records:

10.03

10.04 - RUNS BATTED IN
10.05 - BASE HITS
A base hit shall be scored in the following cases:

10.06

A base hit shall not be scored in the following cases:
10.07 - DETERMINING VALUE OF BASE HITS
Whether a safe hit shall be scored as one base hit, two base hit, three base hit or home run when no error or putout results shall be determined as follows:

10.11 - ASSISTS

An assist shall be credited to each fielder who throws or deflects a batted or thrown ball in such a way that a putout results, or would have resulted except for a subsequent error by any fielder. Only one assist and no more shall be credited to each fielder who throws or deflects the ball in a run down play which results in a putout, or would have resulted in a putout, except for a subsequent error.

NOTE: Mere ineffective contact with the ball shall not be considered an assist. "Deflect" shall mean to slow down or change the direction of the ball and thereby effectively assist in putting out a batter or runner.

  • Credit an assist to each fielder who throws or deflects the ball during a play which results in a runner being called out for interference, or for running out of line.
  • Do not credit an assist to the pitcher on a strikeout.

    EXCEPTION: Credit an assist if the pitcher fields an uncaught third strike and makes a throw which results in a putout.

  • Do not credit an assist to the pitcher when, as the result of a legal pitch received by the catcher, a runner is put out, as when the catcher picks a runner off base, throws out a runner trying to steal, or tags a runner trying to score.
  • Do not credit an assist to a fielder whose wild throw permits a runner to advance, even though the runner subsequently is put out as a result of continuous play. A play which follows a misplay (whether or not it is an error) is a new play, and the fielder making any misplay shall not be credited with an assist unless he takes part in the new play.

10.12 - DOUBLE PLAYS & TRIPLE PLAYS

Credit participation in the double play or triple play to each fielder who earns a putout or an assist when two or three players are put out between the time a pitch is delivered and the time the ball next becomes dead or is next in possession of the pitcher in pitching position, unless an error or misplay intervenes between putouts.

NOTE: Credit the double play or triple play also if an appeal play after the ball is in possession of the pitcher results in an additional putout.

10.13 - ERRORS

An error shall be charged for each misplay (fumble, muff or wild throw) which prolongs the time at bat of a batter or which prolongs the life of a runner, or which permits a runner to advance one or more bases.

NOTE (1) Slow handling of the ball which does not involve mechanical misplay shall not be construed as an error.

NOTE (2) It is not necessary that the fielder touch the ball to be charged with an error. If a ground ball goes through a fielder's legs or a pop fly falls untouched and in the scorer's judgment the fielder could have handled the ball with ordinary effort, an error shall be charged.

NOTE (3) Mental mistakes or misjudgments are not to be scored as errors unless specifically covered in the rules.

  • An error shall be charged against any fielder when he muffs a foul fly, to prolong the time at bat of a batter whether the batter subsequently reaches first base or is put out.
  • An error shall be charged against any fielder when he catches a thrown ball or a ground ball in time to put out the batter runner and fails to tag first base or the batter runner.
  • An error shall be charged against any fielder when he catches a thrown ball or a ground ball in time to put out any runner on a force play and fails to tag the base or the runner.
    1. An error shall be charged against any fielder whose wild throw permits a runner to reach a base safely, when in the scorer's judgment a good throw would have put out the runner. EXCEPTION: No error shall be charged under this section if the wild throw is made attempting to prevent a stolen base.
    2. An error shall be charged against any fielder whose wild throw in attempting to prevent a runner's advance permits that runner or any other runner to advance one or more bases beyond the base he would have reached had the throw not been wild.
    3. An error shall be charged against any fielder whose throw takes an unnatural bounce, or touches a base or the pitcher's plate, or touches a runner, a fielder or an umpire, thereby permitting any runner to advance.

      NOTE: Apply this rule even when it appears to be an injustice to a fielder whose throw was accurate. Every base advanced by a runner must be accounted for.

    4. Charge only one error on any wild throw, regardless of the number of bases advanced by one or more runners.
  • An error shall be charged against any fielder whose failure to stop, or try to stop, an accurately thrown ball permits a runner to advance, providing there was occasion for the throw. If such throw be made to second base, the scorer shall determine whether it was the duty of the second baseman or the shortstop to stop the ball, and an error shall be charged to the negligent player. NOTE: If in the scorer's judgment there was no occasion for the throw, an error shall be charged to the fielder who threw the ball.
  • When an umpire awards the batter or any runner or runners one or more bases because of interference or obstruction, charge the fielder who committed the interference or obstruction with one error, no matter how many bases the batter, or runner or runners, may be advanced. NOTE: Do not charge an error if obstruction does not change the play in the opinion of the scorer.

10.14

No error shall be charged in the following cases:
  • No error shall be charged against the catcher when after receiving the pitch, he makes a wild throw attempting to prevent a stolen base, unless the wild throw permits the stealing runner to advance one or more extra bases, or permits any other runner to advance one or more bases.
  • No error shall be charged against any fielder who makes a wild throw if in the scorer's judgment the runner would not have been put out with ordinary effort by a good throw, unless such wild throw permits any runner to advance beyond the base he would have reached had the throw not been wild.
  • No error shall be charged against any fielder when he makes a wild throw in attempting to complete a double play or triple play, unless such wild throw enables any runner to advance beyond the base he would have reached had the throw not been wild. NOTE: When a fielder muffs a thrown ball which, if held, would have completed a double play or triple play, charge an error to the fielder who drops the ball and credit an assist to the fielder who made the throw.
  • No error shall be charged against any fielder when, after fumbling a ground ball or dropping a fly ball, a line drive or a thrown ball, he recovers the ball in time to force out a runner at any base.
  • No error shall be charged against any fielder who permits a foul fly to fall safe with a runner on third base before two are out, if in the scorer's judgment the fielder deliberately refuses the catch in order that the runner on third shall not score after the catch.
  • Because the pitcher and catcher handle the ball much more than other fielders, certain misplays on pitched balls are defined in Rule 10.15 as wild pitches and passed balls. No error shall be charged when a wild pitch or passed ball is scored.
    1. No error shall be charged when the batter is awarded first base on four called balls or because he was touched by a pitched ball, or when he reaches first base as the result of a wild pitch or passed ball.
      • When the third strike is a wild pitch, permitting the batter to reach first base, score a strikeout and a wild pitch.
      • When the third strike is a passed ball, permitting the batter to reach first base, score a strikeout and a passed ball.
    2. No error shall be charged when a runner or runners advance as the result of a passed ball, a wild pitch or a balk.
      • When the fourth called ball is a wild pitch or a passed ball, and as a result
        • the batter runner advances to a base beyond first base;
        • any runner forced to advance by the base on balls advances more than one base, or
        • any runner, not forced to advance, advances one or more bases, score the base on balls, and also the wild pitch or passed ball, as the case may be;
      • When the catcher recovers the ball after a wild pitch or passed ball on the third strike, and throws out the batter runner at first base, or tags out the batter runner, but another runner or runners advance, score the strikeout, the putout and assists, if any, and credit the advance of the other runner or runners as having been made on the play.

10.15 - WILD PITCHES_PASSED BALLS

  • A wild pitch shall be charged when a legally delivered ball is so high, or so wide, or so low that the catcher does not stop and control the ball by ordinary effort, thereby permitting a runner or runners to advance. (1) A wild pitch shall be charged when a legally delivered ball touches the ground before reaching home plate and is not handled by the catcher, permitting a runner or runners to advance.
  • A catcher shall be charged with a passed ball when he fails to hold or to control a legally pitched ball which should have been held or controlled with ordinary effort, thereby permitting a runner or runners to advance.

10.16 - BASES ON BALLS

  • A base on balls shall be scored whenever a batter is awarded first base because of four balls having been pitched outside the strike zone, but when the fourth such ball touches the batter it shall be scored as a "hit batter." (See 10.18 (h) for procedure when more than one pitcher is involved in giving a base on balls: Also see 10.17 (b) relative to substitute batter who receives base on balls.)
  • Intentional base on balls shall be scored when the pitcher makes no attempt to throw the last pitch to the batter into the strike zone but purposely throws the ball wide to the catcher outside the catcher's box. (1) If a batter awarded a base on balls is called out for refusing to advance to first base, do not credit the base on balls. Charge a time at bat.

10.17 - STRIKEOUTS

  • A strikeout shall be scored whenever:
    1. A batter is put out by a third strike caught by the catcher;
    2. A batter is put out by a third strike not caught when there is a runner on first before two are out;
    3. A batter becomes a runner because a third strike is not caught;
    4. A batter bunts foul on third strike. EXCEPTION: If such bunt on third strike results in a foul fly caught by any fielder, do not score a strikeout. Credit the fielder who catches such foul fly with a putout.
  • When the batter leaves the game with two strikes against him, and the substitute batter completes a strikeout, charge the strikeout and the time at bat to the first batter. If the substitute batter completes the turn at bat in any other manner, including a base on balls, score the action as having been that of the substitute batter.

10.18 - EARNED RUNS

An earned run is a run for which the pitcher is held accountable. In determining earned runs, the inning should be reconstructed without the errors (which include catcher's interference) and passed balls, and the benefit of the doubt should always be given to the pitcher in determining which bases would have been reached by errorless play. For the purpose of determining earned runs, an intentional base on balls, regardless of the circumstances, shall be construed in exactly the same manner as any other base on balls.
  • An earned run shall be charged every time a runner reaches home base by the aid of safe hits, sacrifice bunts, a sacrifice fly, stolen bases, putouts, fielder's choices, bases on balls, hit batters, balks or wild pitches (including a wild pitch on third strike which permits a batter to reach first base) before fielding chances have been offered to put out the offensive team.

    For the purpose of this rule, a defensive interference penalty shall be construed as a fielding chance. (1) A wild pitch is solely the pitcher's fault, and contributes to an earned run just as a base on balls or a balk.

  • No run shall be earned when scored by a runner who reaches first base
    1. on a hit or otherwise after his time at bat is prolonged by a muffed foul fly;
    2. because of interference or obstruction or
    3. because of any fielding error.
  • No run shall be earned when scored by a runner whose life is prolonged by an error, if such runner would have been put out by errorless play.
  • No run shall be earned when the runner's advance is aided by an error, a passed ball, or defensive interference or obstruction, if the scorer judges that the run would not have scored without the aid of such misplay.
  • An error by a pitcher is treated exactly the same as an error by any other fielder in computing earned runs.
  • Whenever a fielding error occurs, the pitcher shall be given the benefit of the doubt in determining to which bases any runners would have advanced had the fielding of the defensive team been errorless.
  • When pitchers are changed during an inning, the relief pitcher shall not be charged with any run (earned or unearned) scored by a runner who was on base at the time he entered the game, nor for runs scored by any runner who reaches base on a fielder's choice which puts out a runner left on base by the preceding pitcher. br /> NOTE: It is the intent of this rule to charge each pitcher with the number of runners he put on base, rather than with the individual runners. When a pitcher puts runners on base, and is relieved, he shall be charged with all runs subsequently scored up to and including the number of runners he left on base when he left the game, unless such runners are put out without action by the batter, i.e., caught stealing, picked off base, or called out for interference when a batter runner does not reach first base on the play.

    EXCEPTION: see example 7.

    EXAMPLES:
    1. P1 walks A and is relieved by P2. B grounds out, sending A to second. C flies out. D singles, scoring A. Charge run to P1.
    2. P1 walks A and is relieved by P2. B forces A at second. C grounds out, sending B to second. D singles, scoring B. Charge run to P1.
    3. P1 walks A and is relieved by P2. B singles, sending A to third. C grounds to short, and A is out at home, B going to second. D flies out. E singles, scoring B. Charge run to P1.
    4. P1 walks A and is relieved by P2. B walks. C flies out. A is picked off second. D doubles, scoring B from first. Charge run to P2.
    5. P1 walks A and is relieved by P2. P2 walks B and is relieved by P3. C forces A at third. D forces B at third. E hits home run, scoring three runs. Charge one run to P1; one run to P2, one run to P3.
    6. P1 walks A, and is relieved by P2, P2 walks B. C singles, filling the bases. D forces A at home. E singles, scoring B and C. Charge one run to P1 and one run to P2.
    7. P1 walks A, and is relieved by P2. P2 allows B to single, but A is out trying for third. B takes second on the throw. C singles, scoring B. Charge run to P2.
  • A relief pitcher shall not be held accountable when the first batter to whom he pitches reaches first base on four called balls if such batter has a decided advantage in the ball and strike count when pitchers are changed.
    1. If, when pitchers are changed, the count is 2 balls, no strike, 2 balls, 1 strike, 3 balls, no strike, 3 balls, 1 strike, 3 balls, 2 strikes, and the batter gets a base on balls, charge that batter and the base on balls to the preceding pitcher, not to the relief pitcher.
    2. Any other action by such batter, such as reaching base on a hit, an error, a fielder's choice, a force out, or being touched by a pitched ball, shall cause such a batter to be charged to the relief pitcher. NOTE: The provisions of 10.18 (h) (2) shall not be construed as affecting or conflicting with the provisions of 10.18 (g).
    3. If, when pitchers are changed, the count is 2 balls, 2 strikes, 1 ball, 2 strikes, 1 ball, 1 strike, 1 ball, no strike, no ball, 2 strikes, no ball, 1 strike, charge that batter and his actions to the relief pitcher. (i) When pitchers are changed during an inning, the relief pitcher shall not have the benefit of previous chances for outs not accepted in determining earned runs.

      NOTE: It is the intent of this rule to charge relief pitchers with earned runs for which they are solely responsible. In some instances, runs charged as earned against the relief pitcher can be charged as unearned against the team.

    EXAMPLES:
    1. With two out, P1 walks A. B reaches base on an error. P2 relieves P1. C hits home run, scoring three runs. Charge two unearned runs to P1, one earned run to P2.
    2. With two out, P1 walks A and B and is relieved by P2. C reaches base on an error. D hits home run, scoring four runs. Charge two unearned runs to P1, two unearned runs to P2.
    3. With none out, P1 walks A. B reaches base on an error. P2 relieves P1. C hits home run, scoring three runs. D and E strike out. F reaches base on an error. G hits home run, scoring two runs. Charge two runs, one earned, to P1. Charge three runs, one earned, to P2.

10.19 - WINNING AND LOSING PITCHER

  • Credit the starting pitcher with a game won only if he has pitched at least five complete innings and his team not only is in the lead when he is replaced but remains in the lead the remainder of the game.
  • The "must pitch five complete innings" rule in respect to the starting pitcher shall be in effect for all games of six or more innings. In a five inning game, credit the starting pitcher with a game won if he has pitched at least four complete innings and his team not only is in the lead when he is replaced but remains in the lead the remainder of the game.
  • When the starting pitcher cannot be credited with the victory because of the provisions of 10.19 (a) or (b) and more than one relief pitcher is used, the victory shall be awarded on the following basis:
    1. When, during the tenure of the starting pitcher, the winning team assumes the lead and maintains it to the finish of the game, credit the victory to the relief pitcher judged by the scorer to have been the most effective;
    2. Whenever the score is tied the game becomes a new contest insofar as the winning and losing pitcher is concerned;
    3. Once the opposing team assumes the lead all pitchers who have pitched up to that point are excluded from being credited with the victory except that if the pitcher against whose pitching the opposing team gained the lead continues to pitch until his team regains the lead, which it holds to the finish of the game, that pitcher shall be the winning pitcher;
    4. The winning relief pitcher shall be the one who is the pitcher of record when his team assumes the lead and maintains it to the finish of the game.

      EXCEPTION: Do not credit a victory to a relief pitcher who is ineffective in a brief appearance, when a succeeding relief pitcher pitches effectively in helping his team maintain the lead. In such cases, credit the succeeding relief pitcher with the victory.

  • When a pitcher is removed for a substitute batter or substitute runner, all runs scored by his team during the inning in which he is removed shall be credited to his benefit in determining the pitcher of record when his team assumes the lead.
  • Regardless of how many innings the first pitcher has pitched, he shall be charged with the loss of the game if he is replaced when his team is behind in the score, or falls behind because of runs charged to him after he is replaced, and his team thereafter fails either to tie the score or gain the lead.
  • No pitcher shall be credited with pitching a shutout unless he pitches the complete game, or unless he enters the game with none out before the opposing team has scored in the first inning, puts out the side without a run scoring and pitches all the rest of the game. When two or more pitchers combine to pitch a shutout a notation to that effect should be included in the league's official pitching records.
  • In some non championship games (such as the Major League All Star Game) it is provided in advance that each pitcher shall work a stated number of innings, usually two or three. In such games, it is customary to credit the victory to the pitcher of record, whether starter or reliever, when the winning team takes a lead which it maintains to the end of the game, unless such pitcher is knocked out after the winning team has a commanding lead, and the scorer believes a subsequent pitcher is entitled to credit for the victory.

10.20 - SAVES FOR RELIEF PITCHERS

Credit a pitcher with a save when he meets all three of the following conditions:
  1. He is the finishing pitcher in a game won by his club; and
  2. He is not the winning pitcher; and
  3. He qualifies under one of the following conditions:
    • He enters the game with a lead of no more than three runs and pitches for at least one inning; or
    • He enters the game, regardless of the count, with the potential tying run either on base, or at bat, or on deck (that is, the potential tying run is either already on base or is one of the first two batsmen he faces); or
    • He pitches effectively for at least three innings. No more than one save may be credited in each game.

10.21 - STATISTICS

The league president shall appoint an official statistician. The statistician shall maintain an accumulative record of all the batting, fielding, running and pitching records specified in 10.02 for every player who appears in a league championship game. The statistician shall prepare a tabulated report at the end of the season, including all individual and team records for every championship game, and shall submit this report to the league president. This report shall identify each player by his first name and surname, and shall indicate as to each batter whether he bats right-handed, left-handed or both ways; as to each fielder and pitcher, whether he throws righthanded or lefthanded. When a player listed in the starting lineup for the visiting club is substituted for before he plays defensively, he shall not receive credit in the defensive statistics (fielding), unless he actually plays that position during a game. All such players, however, shall be credited with one game played (in "batting statistics") as long as they are announced into the game or listed on the official lineup card. Any games played to break a divisional tie shall be included in the statistics for that championship season.

10.22 - DETERMINING PERCENTAGE RECORDS

To compute
  • Percentage of games won and lost, divide the number of games won by the total games won and lost;
  • Batting average, divide the total number of safe hits (not the total bases on hits) by the total times at bat, as defined in 10.02 (a);
  • Slugging percentage, divide the total bases of all safe hits by the total times at bat, as defined in 10.02 (a);
  • Fielding average, divide the total putouts and assists by the total of putouts, assists and errors;
  • Pitcher's earned run average, multiply the total earned runs charged against his pitching by 9, and divide the result by the total number of innings he pitched.

    NOTE: Earned run average shall be calculated on the basis of total innings pitched including fractional innings.

    EXAMPLE: 9 1/3 innings pitched and 3 earned runs is an earned run average of 2.89 (3 ER times 9 divided by 9 1/3 equals 2.89).
  • On base percentage, divide the total of hits, all bases on balls, and hit by pitch by the total of at bats, all bases on balls, hit by pitch and sacrifice flies.

    NOTE: For the purpose of computing on base percentage, ignore being awarded first base on interference or obstruction.

10.23 - MINIMUM STANDARDS FOR INDIVIDUAL CHAMPIONSHIPS

To assure uniformity in establishing the batting, pitching and fielding championships of professional leagues, such champions shall meet the following minimum performance standards:
  • The individual batting champion or slugging champion shall be the player with the highest batting average or slugging percentage, provided he is credited with as many or more total appearances at the plate in League Championship games as the number of games scheduled for each club in his league that season, multiplied by 3.1 in the case of a major league player.

    EXCEPTION: However, if there is any player with fewer than the required number of plate appearances whose average would be the highest, if he were charged with the required number of plate appearances or official at bats, then that player shall be awarded the batting championship or slugging championship.

    EXAMPLE: If a major league schedules 162 games for each club, 502 plate appearances qualify (162 times 3.1 equals 502). If a National Association league schedules 140 games for each club, 378 plate appearances qualify (140 times 2.7 equals 378). Total appearances at the plate shall include official times at bat, plus bases on balls, times hit by pitcher, sacrifice hits, sacrifice flies and times awarded first base because of interference or obstruction.
  • The individual pitching champion shall be the pitcher with the lowest earned run average, provided that he has pitched at least as many innings as the number of games scheduled for each club in his league that season.

    EXCEPTION: However, pitchers in National Association leagues shall qualify for the pitching championship by having the lowest earned run average and having pitched at least as many innings as 80% of the number of games scheduled for each club in his league that season.

  • The individual fielding champions shall be the fielders with the highest fielding average at each position, provided:
    1. A catcher must have participated as a catcher in at least one half the number of games scheduled for each club in his league that season;
    2. An infielder or outfielder must have participated at his position in at least two thirds of the number of games scheduled for each club in his league that season;
    3. A pitcher must have pitched at least as many innings as the number of games scheduled for each club in his league that season.

    EXCEPTION: If another pitcher has a fielding average as high or higher, and has handled more total chances in a lesser number of innings, he shall be the fielding champion.

10.24 - GUIDELINES FOR CUMULATIVE PERFORMANCE RECORDS

  • CONSECUTIVE HITTING STREAKS
    A consecutive hitting streak shall not be terminated if the plate appearance results in a base on balls, hit batsman, defensive interference or a sacrifice bunt. A sacrifice fly shall terminate the streak.
  • CONSECUTIVE GAME HITTING STREAKS.
    A consecutive game hitting streak shall not be terminated if all the player's plate appearances (one or more) result in a base on balls, hit batsman, defensive interference or a sacrifice bunt. The streak shall terminate if the player has a sacrifice fly and no hit. The player's individual consecutive game hitting streak shall be determined by the consecutive games in which the player appears and is not determined by his club's games.
  • CONSECUTIVE PLAYING STREAK.
    A consecutive game playing streak shall be extended if the player plays one half inning on defense, or if he completes a time at bat by reaching base or being put out. A pinch running appearance only shall not extend the streak. If a player is ejected from a game by an umpire before he can comply with the requirements of this rule, his streak shall continue.
  • SUSPENDED GAMES.
    For the purpose of this rule, all performances in the completion of a suspended game shall be considered as occurring on the original date of the game.